Press Kit
Welcome to our one-stop emporium for the latest key information and visual assets for Mythwrecked: Ambrosia Island. It’s packed with everything from dazzling key art to detailed fact sheets and everything in between.
You can preview and download individual press kit assets below (left-click to maximize, the right-click and ‘save as‘) but you can also download from HERE.
FACT SHEET
GAME NAME
Mythwrecked: Ambrosia Island
DEVELOPER
Polygon Treehouse (Based in Dundee/Scotland, but with a team of far-flung collaborators)
PUBLISHER
Whitethorn Games (Erie/Pennsylvania, USA)
PLATFORMS
TBA
RELEASE
2023
GENRE
Mythwrecked: Ambrosia Island is a sandbox story adventure and ‘friend ‘em up’
TAGLINE
The Gods are real, they’ve just been on vacation.
DESCRIPTION
In Mythwrecked: Ambrosia Island, you’ll play as Alex, a rookie backpacker who’s taking a much needed break from modern life. After her trip is interrupted by a terrible storm, Alex washes up onto the sunny shores of Ambrosia Island, the mysterious forgotten home of the long-lost Greek Gods. But something is wrong — the Gods have forgotten who they are! Alex must explore the island, seeking out strange new friends, helping them to restore their lost memories and find her own way home.
DEVELOPER BIO
Mythwrecked: Ambrosia Island is the second game from the multi award winning indie developer Polygon Treehouse. The micro-studio was founded in 2017 by two ex-PlayStation/Guerrilla Games Art Directors. Their debut title Röki was nominated for ‘Best Debut Game’ at both the BAFTA Game Awards and The Game Awards. Their co-founder Alex Kanaris-Sotiriou was named as a BAFTA Breakthrough Creative the following year. Polygon Treehouse’s mission is to craft unique, memorable and charming non-violent video games that can be played by everyone and pack an emotional punch.
FEATURES
💙 Make friends with Greek Gods
🔎 Find hidden mementos to restore their memories
🏝️ Return the island to its former glory
⛵️ Solve the mystery & find a way home
DEV TEAM
As you’re probably aware, video games are made by people. We have a tiny core team but are very proud of the collaborators who have joined us to shape the world of Mythwrecked: Ambrosia Island.
We work with some of our collaborators throughout the entire development process, others jump on board for shorter spells depending on their area of expertise.
Each individual’s contribution is pivotal to shaping the game and it’s important that they all get credit, irrespective of how long they spend working with us. You can meet them below:-
Alex Kanaris-Sotiriou (Creative Director and Lead Developer)
Sam Dickinson (Gameplay and Narrative Design)
Malindy Hetfeld (Writer)
Matthew Dickson (Technical Developer)
Aether (Composer)
Sergio Ronchetti (Sound Designer)
Anya Jo Elvidge (Concept Art)
Chris Lewis Lee (Illustrator)
Elle Osili-Wood, Daphne Alexander & Konstantinos Repanis (Voice Actors)
SUPPORT
Tom Jones (Co-founder and Sounding Board)
Supported by UK Games Fund & Creative UK