THE TEAM
As you’re probably aware video games are made by people. We have a tiny core team who crafted Röki, but are very proud of the new collaborators who have joined us to shape the world of Mythwrecked: Ambrosia Island.
We work with some of our collaborators throughout the entire development process, others jump on board for shorter spells depending on their area of expertise.
Each individual’s contribution is pivotal to shaping the game and it’s important that they all get credit, irrespective of how long they spend working with us.
In short, they’re awesome and you can meet them below:-
WHITETHORN GAMES
We’re delighted that our publishing partner for Mythwrecked: Ambrosia Island is none other than Whitethorn Games. They’re an indie game publisher focusing on pleasant, cozy games that anyone can pick up and play. Their titles include games like Lake, Calico, Wytchwood and Apico. They’re believers in accessibility, inclusion, and widening the audience that gets to play.
When it came to picking a publisher for the game we were really keen to partner with a team who are passionate about non-violent gameplay and share our values, so they’re the perfect fit.
Alex
Alex is the Creative Director and Lead Developer. He’s worked in games for a very long time and is old but enthusiastic. In his role he wears many hats but specializes in Character Art and Animation. He was named a BAFTA Breakthrough Creative in 2021, which was nice.
Sam
Sam works as a Narrative Designer and Gameplay Designer on the game. A fellow ex-PlayStation alumni and has worked on a wide range of game titles during her 16 years in the industry. She’s a BAFTA-winning designer (Little Big Planet PSP) and was a key contributor to Polygon Treehouse’s debut game Röki, where she worked with the writers to help shape the game’s award-winning and much applauded narrative.
Malindy
Malindy is our writer. Together with with Sam and Alex she had evolved the game’s high-level story, setting and themes before starting work on the actual writing-of-words-bit. Through her work Malindy breathes life and emotion into our cast of characters and sequences across the entire game. She also works as a video games journalist, writing reviews for the likes of Edge Magazine, The Guardian and Play Magazine.
Aether
Aether (also known as Jason Taylor) is a Canadian-based Scotsman and the game’s composer. His solo works include collaborations with a wide variety of talent ranging from top tier session musicians to highly acclaimed music producers amassing an obscene about of plays on music streaming services. The team are delighted to be collaborating with Aether again following his work creating the soundtrack for Polygon Treehouse’s debut game Röki which dripped with atmosphere and received great praise.
Matthew
Matthew is our Technical Developer and Programmer which basically means his role on the Mythwrecked: Ambrosia Island team is to make sure that all the technical parts behind the scenes are well oiled and running smoothly. Matthew is also an ex-PlayStation colleague who worked on Polygon Treehouse’s debut game Röki and his love of computers dates back to the BBC Micro model B.
Sergio
When he’s not obsessively combing his moustache, Sergio is boldly crafting sounds that dwell within realms of Ancient Greek depths; from mythical moody ambiences to emotive vocal outbursts with narrative-centric execution. In short, he’s the team’s Sound Designer. Previously he toured for four years as the bassist in a metal band before coming to the realization that “video games are great” and henceforth pursued a career in game audio.
ANYA
Anya is an amazing concept, Vis Dev, and 3D Environment Artist who created environment concept art for the game. She specialises in colourful, bright, whimsical worlds which is a perfect fit for the world we’re creating. You can see her work in the incredible painting of the island backdrop that features heavily in the Mythwrecked: Ambrosia Island key art.
Chris
Chris is an Illustrator and 2D Artist working across video games, books and animation. He’s creating our game’s weird and wonderful item illustrations. He creates whimsical, cozy and narrative focused illustrations centered around his love of history, mythology, folk and fairy tales. He has an amazing list of clients as long as your arm so we’re stoked to have him contribute to the world of Mythwrecked.
Tom
Tom is the co-founder of Polygon Treehouse and he’s been instrumental in helping to establish the studio’s creative DNA. Whilst not playing an active role in the day-to-day development of Mythwrecked: Ambrosia Island Tom remains a key advisor, sounding board and emotional support for the team.
Voice Actors
Mythwrecked: Ambrosia Island also features the work of fantastic voice actors who help to breathe life into our cast of characters; Daphne Alexander (Assassins' Creed: Odyssey/Dreams) and Konstantinos Repanis (Blood of Zeus/Centaurworld - Greek language versions) give voice to the Greek Gods whilst Elle Osili-Wood (Paradise Killer/The BAFTA Game Awards) lends her voice to our hero, Alex.
Supported By
The early development of Mythwrecked: Ambrosia Island would not have been possible without the support of the UK Games Fund and Creative UK in their drive to support the UK’s early stage games development businesses and creative ecosystem.